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i am having issues with my mario clone project

here is my Mario Clone script that i am doing for my class: if someone can help me with this i would really appreciate it thanks in advance. i have redone this many times - thinking i am missing...

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How do I make a clone of a prefab appear on the correct layer? [5.2.2f1]

So I'm making a 2D Space Shooter game, and I'm having my player shoot lots of types of bullets by using Instantiate to clone from a prefab, but the bullet keeps damaging my ship because even though the...

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Objects fail to carry over to clone

When the player in my game dies, I have set it so that it will respawn by creating a clone. However, everything in this clone is working besides one thing. Which is my Health Bar, it fails to carry...

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Code keeps cloning a clone instead of the prefab.

I'm trying to make an empty gameObject spawn projectiles, called "RedCube". I noticed that instead of cloning the original prefab, the code keeps cloning the last spawned cube. So, when all the cubes...

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Cloning an object seems to cause the original to disappear

I am trying to create the appearance of a never ending field. When an object that is moving gets close to the boundary, I want to create a clone of it and set it at the other end of the field. I do not...

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clone and anchoring problem

I have some problem. The problem is about clone instantiate and its view. well my clone is creating. I use anchor point to confirm the position of my object. in this case stair. i pin their position...

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Why Original GameObject Destroy Clones ?

Hello EveryOne ... So i'm making a 2D Game in Unity Using C# ... i have a Game Object .. where i make a lot of clones from it ... when one of these Clones including the Original One go Invisible .. i...

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How do i take a grab of clone from prefab and change his velocity

im creating2d ufo game and im trying to make the spaceship fire i created a prefab of bullet and add a rigidbody component. created an empty object in the hierarchy and attached the script to it. the...

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Destroy not working and weird behaviors ( multiple clones )

Hi everybody, I recently started to use Unity and i'm facing few problems. I want to create something that'll behave like a mine, thus means there would be an object and when someone will step on it,...

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Change clone sprite when collides with player C#

Hello, im creating an endless runner game and my ground is made up by clones. How can i change the clone sprite when the player collides with it?

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Delete clone object if a new one spawnes

Hi. How can I delete this bullet GameObject if a new one is spawned? There should always just be one in the scene. I tried doing something here, but I ended up deleting my whole character... using...

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Copying on a circle

I have some object. I want to copy this object *count* times on a circle. Copies must be symmetric depending on their amount. I mean their placing on a circle. So now i have just this: for (int i = 0;...

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Getting variable from instantiated clone instead of prefab C#

Here's the problem. I want to get variables from cloned object script, but instead i get variables of prefab's script. Code: public GameObject prefab; public Script script; public int value; void Start...

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character cloned after spawn

I used cutscene on my Unity project, it seems that after i build it into Android, it works fine even if i received a lot of bugs. I have 2 different clones as follows. ![alt text][1] [1]:...

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How can I get my camera to follow a clone after a certain trigger occurs?

The next issue I've been biting my teeth out on: After trigger occurs, I want my main Player camera to focus its "gaze" on the incoming enemy **clone** which has spawned. Problem is though, it wont. Is...

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Instantiate keep on cloning my object - How can I stop it!?

I'm trying to make a destructible object by using 2 codes that I learned from a tutorial....

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Instantiated object does not inherit rotation.

So I am trying to shoot a bullet in relation to my characters rotation, but I am stuck. The bullet will always go in the forward direction. Here is my code. var Bullet : Rigidbody2D; var BulletSpawn :...

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render same mesh object multiple times in different locations ?

i have a mesh object i'd like to render a few hundred times at different parts of the screen. i can easily clone the game object and it works, but i'm worried about the possible overhead this incurs....

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Engine breaking bug : Unity scene's instantiation is completely broken....

Okay, First, thanks for reading this. I would like to mention that I got absolutely no idea about "why" this is happening, but it is and I have been looking around for possible solution or even just an...

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How to attach the camera to a player object instantiated by HLAPI Network...

In short, I have a very simple multiplayer game. It's the Roll A Ball game (Unity3D tutorial). So right now I have the players etc spawning perfectly and everyone is able to control their own balls...

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