I have some object. I want to copy this object *count* times on a circle.
Copies must be symmetric depending on their amount. I mean their placing on a circle.
So now i have just this:
for (int i = 0; i < count; i++) {
objCone[i] = Instantiate (obj, new Vector3 (i*dist * xCor, yCor, 0), Quaternion.identity) as GameObject;
}
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