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How do i take a grab of clone from prefab and change his velocity

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im creating2d ufo game and im trying to make the spaceship fire i created a prefab of bullet and add a rigidbody component. created an empty object in the hierarchy and attached the script to it. the creation of bullets from the prefab succeded but i cant write the right code in order to manipulet each cloneBullet velocity. they stay static on the screen i tried in my code to make each bullet move the same direction just for testing it. it doesnt work. and can u give some direction how to manipulet all bullets in each frame ![alt text][1] this is my code: using UnityEngine; using System.Collections; public class FireController : MonoBehaviour { public Transform Bullet; public GameObject player; private GameObject Bulletclone; string direction; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.F)) { Bulletclone = Instantiate(Bullet, player.transform.position, Bullet.rotation) as GameObject; Bulletclone.GetComponent().velocity = new Vector2(0, 20); } [1]: /storage/temp/62718-new-bitmap-image.jpg

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