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How do I make a clone of a prefab appear on the correct layer? [5.2.2f1]

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So I'm making a 2D Space Shooter game, and I'm having my player shoot lots of types of bullets by using Instantiate to clone from a prefab, but the bullet keeps damaging my ship because even though the prefab is set to my "Player" layer (as well as my ship) and Player/Player collision is turned off, the bullet still hits me, which I eventually discovered is because it's cloning it onto the default layer instead of Player. Is there any way I can force the bullet to clone onto the correct layer? My full C# PlayerShooting.cs script (which is on the player) is this, in case it helps: public class PlayerShooting : MonoBehaviour { public GameObject bulletPrefab; public float fireDelay; float cooldownTimer = 0; void Update () { cooldownTimer -= Time.deltaTime; if (Input.GetButtonDown ("Fire1") && cooldownTimer <= 0) { // Bullet fires: gameObject.layer = 10; Instantiate(bulletPrefab, transform.position, transform.rotation); gameObject.layer = 8; Debug.Log("Fired!"); //Cooldown Timer is reset: cooldownTimer = fireDelay; } } }

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