In short, I have a very simple multiplayer game. It's the Roll A Ball game (Unity3D tutorial). So right now I have the players etc spawning perfectly and everyone is able to control their own balls perfectly fine.
But here's the problem: I've got a default Main Camera. Since it's only the local player itself that needs to see it, I figured there's no point in trying to spawn a seperate camera for each player on the server.
However, to make the camera follow the player, I need to attach it the player gameobject. Obviously I can't attach it to the player prefab as it's a clone the camera needs to follow. But since the player is being spawned by the Network Manager component, I have no idea on how to refer to this clone. So does any of you have an idea?
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