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Can't Get Prefab Clone To Follow Mouse

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I already looked up questions for the following question, however I am still not getting the results I need. I created the Prefab called "Ground". I then made a script called "PrefabCreation". **Prefab Creation**: using UnityEngine; using System.Collections; public class AssetCreation : MonoBehaviour { public GameObject target; Vector3 mousePos; void Start(){ } void Update(){ mousePos = Input.mousePosition; mousePos.z = 10f; target.transform.position = Camera.main.ScreenToWorldPoint(mousePos); } } In order for the Prefab to follow the mouse I need to drag the selected Prefab into the scene, then use the created Prefab's transform as the reference. It works, but not what I needed. When creating an instance/clone of the Prefab into the game during run time when a key is pressed, I use this code: Transform groundT = (Transform)Instantiate (target, transform.position, transform.rotation); However, I can't get that current clone to follow the mouse. The code above is in an Update function. I am using C#.

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