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Destroying the original object destroys all its clones?

As the question's title would imply, I'm trying to destroy a GameObject without destroying instantiated clones of said GameObject. However, this doesn't seem to work. The clones can be destroyed, no...

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Access the renderer of a clones child object

Ok, I'm becoming desperate here after 2 h of googeling and probably making a really dumb mistake. I'm instantiating arrows where the gameobject is the arrow with the model as a child. When something is...

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Destroy instantiated clone after input.getbutton has been released

I'm having trouble figuring this out i want to destroy the instantiated clone after I've stopped holding down a button. So i can improve performance and not have empty clones laying around in the...

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Clone class variables to another... Copy class not by reference

Hello, so im making this pokemon clone. I created a class pokebon which holds every stat. Then i created a variable called pokebon list[] of type pokebon which holds every single pokebon stats. The...

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Instantiate loops until unity crashes...

Hey I'm trying to instantiate an object but all it seems to do is keep making clones until unity crashes. I only need 3 clones. What am I doing wrong? void Start () { rotation.x =...

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Player instance clone to load transform from prefab

I use code to generate a clone of the prefab player. I have a "bad guy" on the stage that will follow his transform using navmesh. I made a game object drop on the badguy and I loaded the prefab but...

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OnMouse Events not firing on a Clone

I have a GameObject that consists of a plane and a nested plane. I am trying to (for now) simply change the color on mousedown. if I drop the prefab on the scene and play, it works fine. But after I...

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Parenting an instantiated Prefab... again

There seem to be a lot of question concerning this and while some of them seem to have working solutions, they do not work in my project no matter what I do. An elevator platform should spawn a prefab...

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Copying Substances

Hi, I've been searching for a while on this subject, but hadn't much luck How do I make during runtime a copy of a ProceduralMaterial and edit it without influencing the original ?. For some reason the...

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Assigning gameobject to an instantiated prefab through script?

Hello, I'm creating a network multiplayer car game and i'm blocked by this issue of assigning checkpoint transforms to a cloned car. Let me explain it more so as to make it more clear, I have created...

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How to copy the real size of another sphere gameobject

Hi everyone, i cannot work this out... I have many spheres in my game, i have a sphere at my cursor and i want to make this sphere match the same size as another sphere in my game when it collides with...

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Instantiate without (clone) in JS.

Title says it all. I have came this far, Got no errors but it aint woking. var spawnPoint : Transform; var object1 : GameObject; var object2 : GameObject; var object3 : GameObject; var object4 :...

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Custom Inspector - break link between duplicate fields?

I created a custom inspector that lets me duplicate an entry in a list. I have two problems. (1) Entry 2 points to entry 1 in memory, so if I make a change to entry 1 the change is also made to entry...

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Deleting a GameObject

This question seem to get asked a lot, which makes it slightly more embarrassing that I can't get it to work! I am trying to delete an Instantiated prefab that a user selects, I've checked through...

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Object reference not set to an instance of an object

Hello, I'm pretty new to Unity and Java programming and I've been trying to make a score system. I have a script called ScoreController and it looks like this : private var textScore : GUIText; public...

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How can I make a game object follow an instantiated game object?

The main issue I am trying to resolve is that textures are stretching over a sphere a little poorly. I am going to have a plane represent the sphere, turn off the sphere's render and have the plane...

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Instantiated clones arent behaving the same as the prefab

(video of problem: [link text][1]) I have a prefab that is tagged rotatewithPlayer, when I instantiate the prefab, they are positioned randomly, but are at set heights, and face the camera. Here is my...

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Triggers with clones not firing

Hi! Learning Unity I made a little asteroid killing game. It starts with one asteroid and at some point, it instantiates a clone of it so there are two in screen. I used this to check collision with...

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How to Instantiate and change velocity

I have a coconut which my player throws, where in mid-air it will multiply into 3 coconuts. 1 of which will have less velocity than the original and the other will have more, like this... ![alt...

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My player object is getting clone which doesn't show up in inspector

Some of my code finds the player object with GameObject avatar = GameObject.FindGameObjectWithTag( "Player" ); lately this code has been returning a different player object than the one in the scene....

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