I have a GameObject that consists of a plane and a nested plane. I am trying to (for now) simply change the color on mousedown.
if I drop the prefab on the scene and play, it works fine. But after I add the object at runtime it does not respond.
code for adding object:
for (int i = 0; i < Size.x; i++) {
for (int j = 0; j < Size.y; j++) {
Cells [i, j] = (GameObject)Instantiate (partblock);
Cells [i, j].transform.position = new Vector3 (i * partSize - (Size.x * (partSize - 1) / 2f), j * partSize - (Size.y * (partSize - 1) / 2f), 1);
Cells [i, j].GetComponentInChildren ().Cell = new Point (i, j);
}
}
code that is attached to object:
bool overCell;
void OnMouseDown ()
{
overCell = true;
}
void Update ()
{
if (overCell)
renderer.material.color = color.red;
}
Any ideas?
FYI: the object has a collider, and it is in front of all other objects.
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