Quantcast
Channel: Questions in topic: "clone"
Viewing all articles
Browse latest Browse all 508

Instantiate loops until unity crashes...

$
0
0
Hey I'm trying to instantiate an object but all it seems to do is keep making clones until unity crashes. I only need 3 clones. What am I doing wrong? void Start () { rotation.x = Random.Range(-0.1600f, -0.2200f); int startrot = Random.Range(0, 360); transform.rotation = Quaternion.Euler(startrot, 0, 0); // Array 0=0 1=1 ... 9=9 for(int i = 0; i < 10; i++) { myDegrees[i]=270-(36*i); Debug.Log("InputArray" + myDegrees[i]); } for(int c = 0; c < 3; c++) { Instantiate(prefab, new Vector3 (37, 0, 0), Quaternion.identity);//as Transform; Debug.Log ("c= " + c); } }

Viewing all articles
Browse latest Browse all 508

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>