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How to copy the real size of another sphere gameobject

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Hi everyone, i cannot work this out... I have many spheres in my game, i have a sphere at my cursor and i want to make this sphere match the same size as another sphere in my game when it collides with them. I have made my spheres in blender3d and they are all scaled to the same scale ( 1, 1, 1 ) in the editor, but visibly they are different in size. So I cannot easily just copy the scale over. How do i find the true size/scale of another sphere gameobject and then resize it to match its collided sphere object? this is what i have so far but its not working... void OnTriggerEnter(Collider other) { Debug.Log ("Trigger collidied with: "+ other.gameObject.name.ToString()); if ( other.gameObject.tag == "takesize") { this.transform.localScale = new Vector3 (other.transform.localScale.x,this.transform.localScale.y ,this.transform.localScale.z); } } Thanks for your help! J.

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