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Clone Instantiated from another Clone.

In my attempt to make an RTS game I have created a node system. Each node has a different node number so that way specific units know which one to go to. There is one original node(Goto) and then when...

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Instantiated Component not Cloning Parent Classes?

When I call `MyComponent c = Instantiate( MyComponent ) as MyComponent;` it does not clone **any** of the values inside of MyComponent's parent classes. To clarify, I have my class order structure set...

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Prefab clones behaviour

Hello everyone, I don't get how prefab instantiation works. I'm coding a 2d vertical infinite scrolling and I made a script that continually create new tiles of background (prefab) at top and destroy...

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Clone Selector

Hi unityAnswer's Users! I need help about question of clone. I have a script that generates a new clone every time you touch an object. Can I do, with a script, to assign each of these clones a...

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problem with yield WaitForSeconds()

I want to spawn a prefab after 2 seconds but I am having an issue with my yield function, here is the code: using UnityEngine; using System.Collections; public class spawn : MonoBehaviour { // Prefab...

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Odd cloning error.

This script is having an odd issue, When I try to clone it, It gives me [Running C#]: ! Assetss/Cloning.cs(11,29): error CS1525: Unexpected symbol 'clone' Here is my code: using UnityEngine; using...

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Pass a copy of a GameObject as variable to another script?

Hello... I'm trying to set up a teleport system that destroys the original object and then spawns a clone of that object at the exit portal. I don't want to just instantiate a prefab, as I want to keep...

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How to Clone Array1 into Array2 in Unity? Using JavaScript.

I'm new in Unity, someone can help..? I want to Create a clone from Array1 to Array2. And do what I want in Array2 without affecting the Array1. <---something like this---> var TextArray1 =...

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What is a good way to instantiate new prefabs via script?

I'm working on a prototype for a tree sim game. The tree is made up of multiple pieces and right now, I want a new piece to appear when I click an existing piece. The new piece's scale, location, and...

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"Ghost" instance of a prefab

This is brand new to me. An extra instance of my prefab randomly instantiates itself out of the blue at runtime, appearing nowhere in the hierarchy. Yet, Double-clicking it does bring it in focus in...

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Assign components to Clone objects

I have a Camera object that needs to follow my player (to create a Mini Map). I'm using code from the Photon Viki Demo to spawn players, and it what it does is it creates clones in the Hierarchy ex:...

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how do you to resolve this unity message

Can“t add component "rigidbody", game object is generatede prefab and only be modified through an assetpostproccesor.

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Cloning objects infront of the player at a random distance

Hello there, First I want to thank everyone who helped me last time :) Now I have one more question, Script is: using UnityEngine; using System.Collections; public class GameController : MonoBehaviour...

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Minecraft - Water Physics

Hello! I'm making a minecraft clone and I want to create some water too! I made a script that checks whether an object exists next to the water object and if there's no object there, it creates another...

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Pausing animation/movement of a Clone (instantiated enemy)

I'm trying to implement a simple pause button and have been able to pause all animations and motions of my various characters in the game except the clones. I instantiate enemies a few seconds after...

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How can I enable/disable a component of a Clone

So I am working on a game which spawns between 0 and 12 clones of a prefab, what I wanted to do at first was to enable the component on a set amount of those clones but I couldn't figure out how to do...

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How do I change the transform of a clone object

I'm trying to change the transform of an object I've just instantiated using the following: public GameObject marker; public float maxLength; newVector = Vector2.ClampMagnitude(diffVector, maxLength);...

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Having an issue with instantiating objects on button clicks

Theres a button in my scene and I want to instantiate an object when I press it but it returns the error: Type IPointerClickHandler expected Button received. i:0. The variable bullet of helicopter has...

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send SCORE from OBJECT(clone) to other file

Hi guys. My experience is very small. And my english bad. And Google in 10 hours could not help me. I have 3 script 1. cameraController 2. bg 3. bubbleMove cameraController contains a system of points....

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Reference an Instance of an Object?C#

Hi there! I've got a question about a specific problem related to a topic which seems to be hard to understand. That topic is .GetComponent<>(); The question may sound silly but before I got...

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