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Cloning objects infront of the player at a random distance

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Hello there, First I want to thank everyone who helped me last time :) Now I have one more question, Script is: using UnityEngine; using System.Collections; public class GameController : MonoBehaviour { /// /// The flasica. /// public Transform flasica; private float maxHigh; public GameObject[] gameObjectSet; void Start () { Vector3 targetHigh = new Vector3 (-8.5f, -5.0f, 0.0f); float flasicaHigh = flasica.renderer.bounds.extents.x; maxHigh= targetHigh.x - flasicaHigh; StartCoroutine (Spawn ()); } IEnumerator Spawn () { yield return new WaitForSeconds (2.0f); while (true) { Vector3 spawnPosition = new Vector3 ( Random.Range (-maxHigh, maxHigh), transform.position.y, 0.0f ); int whichItem = Random.Range (0, 5); Quaternion spawnRotation = Quaternion.identity; Instantiate ((gameObjectSet [whichItem]), spawnPosition, spawnRotation); yield return new WaitForSeconds (Random.Range (1.0f,2.5f)); } } } Now i need help, how can I create script so that clone objects will be showing up infront of player? I need clone to be Directly in front at a random distance.

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