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Trying to clone in a layermask and in radius

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Im trying to make fire spread but everytime it goes to clone it crashes using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class FireLogic : MonoBehaviour { [SerializeField] float health; float spreadTimer; float dieTimer; GameObject clone; Vector2 spawnPos; public float spreadTime = 5; public float minRange = -10; public float maxRange = 10; public float dieTime = 10; public float maxHealth = 100; public GameObject water; public LayerMask flammable; void Start() { health = maxHealth; } void Update() { spawnPos = new Vector2(gameObject.transform.position.x + Random.Range(minRange, maxRange) , gameObject.transform.position.y + Random.Range(minRange, maxRange)); spreadTimer += Time.deltaTime; if(spreadTimer > spreadTime) { spreadTimer = 0; print("spread"); clone = Instantiate(gameObject, spawnPos, transform.rotation); while (clone.GetComponent().IsTouchingLayers(flammable)) { Destroy(clone); spawnPos = new Vector2(gameObject.transform.position.x + Random.Range(minRange, maxRange) , gameObject.transform.position.y + Random.Range(minRange, maxRange)); clone = Instantiate(gameObject, spawnPos, transform.rotation); } } } void WaterHit(float waterDamage) { health -= waterDamage; if(health < 0) Destroy(gameObject); } }

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