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Spawn enemy at an offset

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var player: GameObject; var enemy : Transform; private var timer: float; var seenDistance = 40; var rotationSpeed = 100; var moveSpeed = 5; function Awake() { timer = Time.time + 10; } function Start () { } function Update () { var distance = Vector3.Distance(transform.position, player.transform.position); if(distance < seenDistance) { transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(player.transform.position - transform.position),rotationSpeed * Time.deltaTime); transform.position += transform.forward * moveSpeed * Time.deltaTime; if (timer < Time.time) { Instantiate(enemy, transform.position, transform.rotation); timer = Time.time + 10; } } } This is the code for my enemy, i have it set up so that when the player gets within the distance of an enemy, it will start to spawn more and more enemies. This works the way i want. What i need help with is the spawn function creates the enemy on top of the other enemy and as a result, the spawned enemy gets launched into the air for a short time. Is there a way i can spawn the enemy to a slight offset of the enemy it's being created from? Any replies appreciated.

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