Hi guys, the cloned object is not playing the "highlighted" animation.
The initial object does play the animation, but once it cloned on the scene, the animation is not playing.
I try attaching the duplicate code to an empty and parenting this one to it. I also try making the object a child to the empty, It does not work.
I have two codes, one attached to the object that will collide with the main OBJECT and will change the animation. Another is a duplicate/clone script attached to the camera. The animation does work on the original object but not on the instantiated/cloned object.
Would really appreciate your assistance on this one.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DetectObjectonCollision : MonoBehaviour {
public Animator objectAnimator;
public GameObject Object;
void Start()
{
Object = GameObject.FindWithTag("object");
objectAnimator = object.GetComponent();
}
// Use this for initialization
void OnCollisionEnter2D() {
Debug.Log("hit");
ScoreScript.scoreValue += 1;
objectAnimator.SetFloat("Collide", 1);
Debug.Log(ScoreScript.scoreValue);
}
void OnCollisionExit2D()
{
objectAnimator.SetFloat("Collide", 0);
}
}
Duplicate script
using UnityEngine;
using System.Collections;
public class DuplicateObject : MonoBehaviour {
public GameObject prefab;
public float minSpawnTime = 1.0f;
public float maxSpawnTime = 3.0f;
public float distFromCamera = 10.0f;
private float timer = 0.0f;
private float nextTime;
void Start () {
nextTime = Random.Range(minSpawnTime, maxSpawnTime);
}
void Update () {
timer += Time.deltaTime;
prefab = GameObject.FindWithTag("Object");
if (timer > nextTime) {
Vector3 pos = new Vector3(Random.value, Random.value, distFromCamera);
pos = Camera.main.ViewportToWorldPoint(pos);
Instantiate(prefab, pos, Quaternion.identity);
Debug.Log("Object created");
timer = 0.0f;
nextTime = Random.Range(minSpawnTime, maxSpawnTime);
}
}
}
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