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How to create an array of clones for a seperate Save/Load script

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There are answers to similar questions out there, but as a total novice I can't quite put them together. I want all clones created from a prefab to be put into an array so that said array can be added to another script for the purpose of saving and loading the scene. At the moment, I am unsure how to check if I am adding objects to the array and how the array can be accessed from my SaveLoad script. #pragma strict var memory : Rigidbody; var throwPower : float; var memoryCounter = 0; public var memories = new Array (); //instantiates memory clone on click, renames each clone with identifier and adds object to an Array function OnClick () { var clone : Rigidbody; clone = Instantiate(memory, transform.position, transform.rotation); clone.velocity = transform.TransformDirection(Vector3.forward * throwPower); clone.name = "clone" + memoryCounter.ToString(); memoryCounter++; memories.push (clone); }

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