How do you make a clone have the same tag as its original?
I would like to know how do I make sure that every time I instantiate that clone has the exact same tag as its original. In my case I make making obstacles for an infinite runner and have named the...
View ArticleHow do you make things apply to all Clones of an object?
I have grouped them all under an empty game object and I want to make it that each of the objects spawned have a Y position of one. So basically I want each one spawned to always have a y of 1. Also I...
View ArticleHow do I apply all things to all clone game objects.
I have grouped them all under an empty game object and I want to make it that each of the objects spawned have a Y position of one. So basically I want each one spawned to always have a y of 1. Also I...
View ArticleHow to fix button clones that aren't working?
I have buttons that are made on startup and given a onclick listener etc, but when you try to click them in game they are completely ignored as if they aren't even there and it just hits the panel...
View Articleshooting ice bolts
I'm making a 2d top-down rpg, and i have a spell. I made a sprite with icebolt image, but im not sure how i can shoot the sprite multiple times, so that there is 2 or more icebolts in the game at a time
View ArticleChange instantiated prefab's rigidbody Velocity
I have several prefabs from an object pool being instantiated by a coroutine. I want to change the velocity of the instances to increase after certain points in time. I'm attempting to do this using...
View ArticlePrefab script on clones only reference the first clone instantiated
I feel like this is a simple question but I haven't been able to find an answer nor figure it out for myself yet. I have script on a prefab so that when there is a mouse press, the name of the object...
View ArticleIs it possible to either Clone or Re-Send a UnityWebRequest?
We've recently started using UnityWebRequests and something that it is lacking is some way to dictate how many retries it should do before failure, and a manual timeout timer. No big deal, we'll just...
View ArticleEdit variable in instantiated clone
Hello everyone, I believe my question says it all, but I need to be able to edit several strings/ints the I created in scripts that are attached to the clone. i.e, I have a prefab to clone, the prefab...
View ArticleHow can i Delete original Keep Clone
Hello there I am making a Game where you enter a Trigger the Floor will spawn in front of you and the original one AKA the Last one will destroy itself but i cant seem to destroy the last GameObject...
View ArticleHello there I have a Instantiate Issue
What i did was was it to where you can Walk as far as you want and the room spawns in front of you with ever direction you decide to go. The Problem is when the Room Spawns I need to to be 1 of 4 rooms...
View ArticleMouse drag cloning Game Objects
So I'm making a mario maker "clone" and I want it to instantiate objects when I hold control and drag. It makes almost infinite tiles. I want it to only make an object if the new position is the same...
View ArticleIssue with instantiated text clone
The issue is that the temp.sm and various pieces of code that work with the text piece from unity aren't able to figure out that the text piece is equal to surf monkeys even though the debug.log...
View ArticleScript removing rigidbody component, NOT game object
Hi, I'm creating a simple game, and I can't kill cloned object with rigidbody component. Script just deletes rigidbody component. Here's the code: public class ShooterProt : MonoBehaviour { public...
View ArticleTrying to Clone 1 of 5 GameObjects in a array
Hello there I am Trying to Randomly Clone 1 of 5 Gameobjects in a Array. with this code all it seems to do is clone all Gameobjects in the array and not just 1 GameObject. #pragma strict var RoomPos :...
View ArticleCannot destroy the SphereCollider on Instantiated Objects
Hey, I currently have made a script which instantiates 20 objects (stars). The issue is that I want to destroy then add a SphereCollider on each other objects but I can't got it to work. My function...
View Articleclonning again and again after sometime
void Update () { curspwntime -= 1 * Time.deltaTime; if (curspwntime <= 0) { instantiatedobj=Instantiate(geek1, new Vector3(-35.86f,6.3f,1.43f), Quaternion.Euler(0,90,0)); curspwntime = spawntime; }...
View ArticleHow to destroy a gameobject's clone when colliding with the ground?
Ok so in my game I have a spawner that spawns clones of a gameobject (Ball). I want the ball's clone to get destroyed when it impacts the ground. I have tried many times to make this work but I have...
View ArticleHow to consolidate models into a single Asset?
I want create a script to group a *large* number of model assets by placing them as sub-objects of a single GameObject, then storing that as a single Asset, and removing the large number of individual...
View ArticleHow do I not deactivate all clone's inputfields?
I attach the below scrip to my instantiated prefab (GameObject + myinputfield (child)). When I try to click on one of the instantiated prefab GameObject, myinputfield is deactivated correctly but this...
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