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Camera and enemies are referencing a non existent clone of playerPrefab

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Everything has been working fine up until I added an animator and animations to my player prefab. The thing is that when I added the Idle animation as well as the run animation the main camera as well as the enemies referenced my player prefab in the scene. Then I added a jump animation and suddenly everything created a clone where it was supposed to store the player. I then turned off the animator on my player prefab but it didn't fix it. I can't figure out what's going on.

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