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NullReferenceException: Object reference not set to an instance of an object spawn.Update () (at Assets/spawn.cs:24)

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I am fairly new to Unity and I am stuck. One of the problem I have is that if there are 2 different scripts, and both have a Start() and Update(), which scripts functions run first? hmmm. And also im running in to this error, and I can't seem to figure it out: NullReferenceException: Object reference not set to an instance of an object spawn.Update () (at Assets/spawn.cs:24) localVariables is a script for every clone objects created by//instantiate(object) each object should have its own version of localVariables, meaning different index numbers public class localVariables : MonoBehaviour { public static int index; void Start () { index = -1; } public static int get(){ return index; } public static void set(int a){ index = a; } } Then this script clone an object x amount of times and I want to save a number into the clone object's index variable: public class spawnBase : MonoBehaviour { public Transform baseSpawn; // Update is called once per frame void Update () { GameObject temp= Instantiate(baseSpawn,new Vector2(spawnObject.position.x,0.73f),spawnObject.rotation)as GameObject; int index = globalScript.getFreeQueue(); //ERROR below this line temp.gameObject.GetComponent().index = index;//line24 RUNTIME ERROR }} Globalscript is just a script attached to an empty gameobject that holds globalVariables. Can anyone point me in to the right direction please? Leave any comments and suggestions.

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