I am fairly new to Unity and I am stuck. One of the problem I have is that if there are 2 different scripts, and both have a Start() and Update(), which scripts functions run first? hmmm.
And also im running in to this error, and I can't seem to figure it out:
NullReferenceException: Object reference not set to an instance of an object spawn.Update () (at Assets/spawn.cs:24)
localVariables is a script for every clone objects created by//instantiate(object)
each object should have its own version of localVariables, meaning different index numbers
public class localVariables : MonoBehaviour {
public static int index;
void Start () { index = -1; }
public static int get(){
return index;
}
public static void set(int a){
index = a;
}
}
Then this script clone an object x amount of times and I want to save a number into the clone object's index variable:
public class spawnBase : MonoBehaviour {
public Transform baseSpawn;
// Update is called once per frame
void Update () {
GameObject temp= Instantiate(baseSpawn,new Vector2(spawnObject.position.x,0.73f),spawnObject.rotation)as GameObject;
int index = globalScript.getFreeQueue();
//ERROR below this line
temp.gameObject.GetComponent().index = index;//line24 RUNTIME ERROR
}}
Globalscript is just a script attached to an empty gameobject that holds globalVariables.
Can anyone point me in to the right direction please? Leave any comments and suggestions.
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