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Sprite Sheet(Texture not readable?)

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It says texture is not readable although I enabled the "read/write enabled" checkbox. I am trying to instantiate some tiles or cubes on the screen with a part of a photo. All the boxes together would make the total photo. using UnityEngine; using System.Collections; public class CubeHandler : MonoBehaviour { public Texture2D spriteMap; public GameObject prefab; public int size = 3; public float spacing = 2.0f; private Transform[,] cubeArray; void Start () { cubeArray = new Transform[size,size]; for(int i = 0; i < size;i++){ for(int j = 0; j < size;j++){ cubeArray[i,j] = Instantiate(prefab,new Vector3((size/2-i)*spacing,0,(size/2-j)*spacing),Quaternion.identity) as Transform; if(getMaterial(i,j)!=null) cubeArray[i,j].renderer.material = getMaterial(i,j); //cubeArray[i,j].tag = "none"; } } } Material getMaterial(int x,int y){ Material newMaterial = new Material("Material1"); int cellSizeX = spriteMap.width/size; int cellSizeY = spriteMap.height/size; Texture2D sourceTextureInstance = new Texture2D(cellSizeX,cellSizeY); Color[] tile = spriteMap.GetPixels( x*cellSizeX,y*cellSizeY,cellSizeX,cellSizeY); sourceTextureInstance.SetPixels(tile); sourceTextureInstance.wrapMode = TextureWrapMode.Clamp; sourceTextureInstance.Apply(); newMaterial.SetTexture("Texture1",sourceTextureInstance); return newMaterial; } void Update () { if(Input.GetMouseButtonDown(0)){ RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if(Physics.Raycast(ray.origin,ray.direction,out hit)){ Debug.Log("Hit"); }else{ Debug.Log("No hit"); } } } }

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