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How do I assign a child to a clone prefab?,

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Hello. I have a script that clones the prefab Cell. And after that, I need a prefab of Gold to be randomly placed in these cells. The problem is that I cannot make the cell become the Parent and the Gold becomes the child. When I start a unit, I only have a prefab of Cells without Gold. using UnityEngine; using UnityEngine.EventSystems; using System.Collections; using System; public class Gold : MonoBehaviour { private Cell cell; private Transform canvas; public static Cell[] content; void Start() { cell = GetComponentInParent(); canvas = GameObject.Find("Canvas").transform; CreateGold(); } void CreateGold() { transform.SetParent(cell.transform); transform.position = cell.transform.position; transform.localScale = Vector2.one; } } Cell creation in GameController using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { [SerializeField] private int capacity; // количество ячеек [SerializeField] private Transform Field; // родительский объект public static Cell[] content; // ссылка на массив ячеек void Awake() { content = new Cell[capacity]; CreateCell(); } void CreateCell() { for (int i = 0; i < capacity; i++) { GameObject cell = Instantiate(Resources.Load("Cell")); cell.transform.SetParent(Field); cell.transform.localScale = Vector2.one; cell.name = string.Format("Cell [{0}]", i); content[i] = cell.GetComponent(); } } }

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