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How to clone randomly 2

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I know I did this before but most people look at newer posts and I want to hear what other people want to say. I have a 3d game where you drag things off the world but I need a cloner that clones my object randomly from x-2 to x2 and goes faster eg: every ten seconds speed increases by original speed *1.5. The other posts did not work for me. I tried nothing but using System.Collections; using System.Collections.Generic; using UnityEngine; public class Clone : MonoBehaviour { public GameObject prefab; public float x=2;//i dont know what x is void Start() { StartCoroutine(Cloner()); } float frequence = 10; float timer = 0; void Update() { if (timer > 10) { timer = 0; frequence = frequence / 0.5f; } timer += Time.deltaTime; } IEnumerator Cloner() { while (true) { yield return new WaitForSeconds(frequence); Instantiate(prefab, new Vector3(Random.Range(0, 1), 0, Random.Range(0, 1)), Quaternion.identity); Debug.Log("Work!"); } } } Thanks for helping!

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