I have a room setting, that each player can join on its time. There are avatars in the room. They didn't have authority so I used the NetworkIdentity.Spawn(gameObject); in the start function. Now, when the server and the client in the same room I have double avatars , as if they multiply! Editor show me that each avatar is cloned.
Seriously, why is it happening and how can this be avoided?!
↧