Hi all,
I just upgraded to Unity 2017.1. After upgrading my project, I tried to run it. I have a logic to instantiate 3d "tile" objects. The logic consists of doing GameObject.Find() to find the original object pre-fab in the scene, and then instantiating many times over in the different locations. This always worked in unity 5.1. Now, after I upgraded the project, the objects get instantiated, but I can't see them when in game mode. I can see them in the hierarchy, and if I pause the game (while running in Editor), they become visible. Only when the game is running do they disappear. If I export the game, the exported game doesn't show the objects either. I tried every possible combination of shaders to see if maybe something in the shader was preventing the objects from rendering, but nothing. All the cloned objects have their Mesh Renderer on, so that's not problem either. Can anyone help?
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