void Update () {
curspwntime -= 1 * Time.deltaTime;
if (curspwntime <= 0) {
instantiatedobj=Instantiate(geek1, new Vector3(-35.86f,6.3f,1.43f), Quaternion.Euler(0,90,0));
curspwntime = spawntime;
}
the problem is after first tme it makes clone of clone .but i only want one clone after every 5 seconds and destroy OnCollisionEnter also doesnot work for clonned objects i had also used corroutines. thanks in advance.
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