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Spawn Gameobject at Cloned Gameobjects gameobjects

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I want to spawn an object at a cloned gameobjects 4 gameobjects positions. My code right now will spawn 4 watermelon_split object at the watermelon clone, but not at the watermelon_split1 position or watermelon_split2 and etc. ![alt text][1] [1]: /storage/temp/52213-new-pic.png using UnityEngine; using System.Collections; public class attackTrigger : MonoBehaviour { public GameObject watermelon; public GameObject watermelon_split; public Transform watermelon_split1; public Transform watermelon_split2; public Transform watermelon_split3; public Transform watermelon_split4; void OnTriggerEnter2D(Collider2D col) { if(col.isTrigger != true && col.CompareTag("watermelon")) { Instantiate(watermelon_split, col.transform.position, watermelon_split1.rotation); Instantiate(watermelon_split, col.transform.position, watermelon_split2.rotation); Instantiate(watermelon_split, col.transform.position, watermelon_split3.rotation); Instantiate(watermelon_split, col.transform.position, watermelon_split4.rotation); Destroy(col.gameObject); } } }

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