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How can I destroy an specific clone already instantiated, when there's more than one?

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Hello community. Now I'm generating a game object that's name is "PowerUp" and when it's instantiated the name is "PowerUp(Clone)". By now I'm destroying it by contact, the "PowerUp(Clone)" that's instantiated with a tag, the problem is that all "PowerUp(clone)" are disappearing by using it through tag and I want them dissapears one by one by other game object contact. Anyone know how to individualice more when a game object is instantiated? Any help will be appreciated. Thanks Regards.

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