Hey everyone!
As a coding beginner, I'm stuck with this problem, and I bet you guys can help me out easily.
I have several Prefabs containing a plane with an animated textures on it. When I press the corresponding keyboard button, a clone gets instantiated ( f.ex. I press the spacebar -> prefab_1 gets instantiated). If I press another keyboard key, the newer instantiated prefab should be placed "on top" ( +1 on the z-axis) of the previous instantiated prefab and so on...
I do have managed to get the instantiation of the prefabs, but I'm stuck with the +1 on the z-axis / "on top" part. right now, they have a fixed "spawn" position.
Here's my code:
using UnityEngine;
using System.Collections;
public class Ccontroller : MonoBehaviour {
public Rigidbody ani01;
public Rigidbody ani02;
void Update() {
if (Input.GetButtonDown("Fire1")) {
Rigidbody clone;
clone = Instantiate(ani01, new Vector3(0, 0, 3),Quaternion.identity) as Rigidbody;
}
if (Input.GetButtonDown("Fire2")) {
Rigidbody clone;
clone = Instantiate(ani02, new Vector3(0, 0, 3),Quaternion.identity) as Rigidbody;
}
}
}
additional info: It's an orthographic camera in the scene and all the prefabs have a script attached, which give them a tag and destroys older clones of the same prefab in the scene when the same button is pressed twice. so there is always just 1 clone of the same prefab in the scene.
If you guys could help me out, that would be super awesome!
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