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Instantiated Object turning off scripts and audio source?(Solved)

My player object has started to act weirdly and now when I respawn the object (after a death) the instantiated version has some components turned off. In this case its main script and audio source. ![alt text][1] picture on left is the game object as seen in edit mode. Picture on right is the prefab as seen in edit mode. ![alt text][2] picture on left is the instantiated object during runtime. Pic on right is the prefab during runtime. the controller script - public GameObject playerShip; public Transform respawnPoint; void OnTriggerEnter (Collider other) { if (other.tag == "Bolt") { Instantiate(playerExplosion, transform.position, transform.rotation); Destroy(other.gameObject); Destroy(gameObject); Instantiate(playerShip, respawnPoint.transform.position, respawnPoint.transform.rotation); LivesManager.lives -= 1; } Why is the clone turning off its script and audio source ??? [1]: /storage/temp/44150-p1.png [2]: /storage/temp/44152-p2.png

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