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Following Object can't find newly Instantiated Object (Solved)

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I have 2 objects in my game, a sphere and a cube. The sphere starts at position A and the cube moves towards it using the following script - #pragma strict public var victim : Transform; private var navComponent : NavMeshAgent; function Start() { navComponent = this.transform.GetComponent(NavMeshAgent); } function Update() { if(victim) { navComponent.SetDestination(victim.position); } } The sphere has a script on it that allows it to be destroyed and instantiated at a new location - #pragma strict public var resourceSpawnPoints : Transform[]; //Makes a list of transforms in my game public var randomPos : int; //This denotes that the variable randomNum will be a whole number public var resourceType : GameObject; function OnTriggerEnter(thing: Collider) { if (thing.tag == "Harvester") { ResourceRespawn(); } } function ResourceRespawn() { randomPos = Random.Range(0,4); // generates random number between 0 and 3. transform.position = resourceSpawnPoints[randomPos].transform.position; //Assigns the number generated in the previous line to the 'spawnPoints' variable //Which then dictates which spawnPoint(location) is used (spawnPoint1, spawnPoint2, spawnPoint3) Instantiate(resourceType, resourceSpawnPoints[randomPos].position, resourceSpawnPoints[randomPos].rotation); Destroy (gameObject); } My problem is that once the cube/harvester reaches the sphere it activates the sphere's destroy/instantiate script but then stops. It doesn't then move towards the newly instantiated sphere. Any suggestions as to why this happens (or doesn't happen to be more precise) ???

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